接口调用
接口变更
接收Audio
private WwiseRemoteAudioTrack _wwiseRemoteAudioTrack;
public void AttachAudio(RemoteAudioTrack track)
{
if (_wwiseRemoteAudioTrack is null)
{
_wwiseRemoteAudioTrack = new WwiseRemoteAudioTrack();
}
_wwiseRemoteAudioTrack.AttachWwise(track, gameObject, wwiseEvent);
}
public void DetachAudio(RemoteAudioTrack track)
{
if (_wwiseRemoteAudioTrack != null)
{
_wwiseRemoteAudioTrack.DetachWwise();
_wwiseRemoteAudioTrack.UnregisterDisposeEvent();
_wwiseRemoteAudioTrack = null;
}
}