跳到主要内容
版本:1.0.0

接口调用

参考Unity Sdk for LiveComm

接口变更

接收Audio

private WwiseRemoteAudioTrack _wwiseRemoteAudioTrack;

public void AttachAudio(RemoteAudioTrack track)
{
if (_wwiseRemoteAudioTrack is null)
{
_wwiseRemoteAudioTrack = new WwiseRemoteAudioTrack();
}
_wwiseRemoteAudioTrack.AttachWwise(track, gameObject, wwiseEvent);
}

public void DetachAudio(RemoteAudioTrack track)
{
if (_wwiseRemoteAudioTrack != null)
{
_wwiseRemoteAudioTrack.DetachWwise();
_wwiseRemoteAudioTrack.UnregisterDisposeEvent();
_wwiseRemoteAudioTrack = null;
}
}